Naughty Dog hires Fortnite struggle by skip professional because it builds The Last of Us multiplayer
Fortnite war by skip clothier Anders Howard has joined Naughty Dog to take a main position in designing monetization techniques for the enterprise beforehand of the release of the Last of Us multiplayer sport.
Howard introduced the pass on Twitter(opens in new tab), posting a photo of himself on the Naughty Dog workplace in Santa Monica, CA with the message “hell yeah!
While Howard joins Naughty Dog from Ubisoft Stockholm, his maximum incredible credit are from the seven years he spent operating at Epic, in which he “helped shape the center of war byskip development approach” and labored on 12 seasons of content material thru that system. He additionally helped introduce war byskip development to Rocket League and Fall Guys.
There’s no legit affirmation Howard is operating on the imminent Last of Us multiplayer sport, however it is a quite clean bet to make, given the kinds of video games you may want a ‘important monetization clothier’. Naughty Dog has now no longer been precise approximately what form of monetization the Last of Us multiplayer sport will have, aleven though task listings have hinted that the studio is interested by having free-to-play understanding on hand.
And in case you are trying to make a monetization approach stick, one of the important parents in the back of Fortnite’s war byskip looks as if a strong choice. Fortnite did not invent the war byskip, however it popularized the scheme to this type of diploma that it is emerge as correctly inescapable in cutting-edge multiplayer video games. For a Last of Us multiplayer sport reportedly set to be “very, very stay service-y,” it makes lots of sense.
Related: Elden Ring DLC datamine
The Last of Us TV display can also be increasing the franchise in January, and you may comply with that hyperlink for an entire lot of information on what we recognize so far.
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Fortnite key statistics
- Fortnite generated $5.8 billion revenue in 2021 for Epic Games
- Before it was banned, Fortnite made $1.1 billion in lifetime mobile revenue
- Fortnite has approximately 400 million registered players, 83 million play once a month
- Over 60 percent of players are in the 18-24 age bracket
|Launch date||26 September 2017|
|HQ||Cary, North Carolina|
|Key people||Tim Sweeney (CEO), Donald Mustard (CCO)|
|Parent company||Epic Games|
Fortnite generated $5.8 billion revenue in 2021, surpassing its previous annual record of $5.4 billion in 2018.
Fortnite annual revenue 2018 to 2021 ($bn)
Fortnite lifetime mobile revenue
Fortnite surpassed $1 billion in lifetime mobile revenue before being kicked off both the Apple App Store and Google Play Store.
Fortnite cumulative mobile revenue 2018 to 2020 ($mm)
Fortnite registered users
Fortnite reached 350 million registered users in May 2020. It has not updated this stat, but we estimate it to be at 400 million.
Fortnite registered users 2017 to 2021 (mm)
Fortnite hours watched streaming
Viewers watched over 1.6 billion hours of Fortnite on streaming services in 2020, an increase on the previous year.
Fortnite annual hours streamed (mm)
|Year||Hours watched (mm)|
How many users were on iOS before it was banned?
116 million Fortnite users played on iOS, with 73 million playing exclusively on the platform (Forbes)
What is the record concurrent players?
12.3 million is the record concurrent players, which occurred on April 2020 during the Travis Scott concert
What is the median weekly time spent on Fortnite?
Median weekly time spent playing Fortnite stands at 6-10 hours (LendEDU)
Who is the most popular Fortnite player?
Ninja is the most popular with 24.2 million YouTube subscribers, alongside 16.7 million Twitch followers
How much does Ninja earn streaming?
Ninja reportedly earns $500,000/month from streaming Fortnite over YouTube and Twitch (TubeFilter)
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